Each week, we’ll take a look at the latest news for the two giants in the role playing world, Dungeons & Dragons and Pathfinder. Don’t miss out on the latest happenings!
Golems, Ettins, and Cambions, oh my! The Monster Manual preview continues on, a new web comic panel starts to set the tone for what is to come, and beholders are still terrifying.
New Reaper miniatures for the Pathfinder Advanced Class Guide iconics are out! And a brand new Deck of Many Things? Uh oh.
All that and more after the jump!
Next In D&D Next
To kick things off Excerpt: Golems shows us an old school look at clay golems. Apparently it was Clerics not Wizards who made them in 1st edition. We are going to get the old school four golem types of flesh, clay, stone and iron. I can’t wait to see the full background for golems and where they can be taken in this new edition.
Critical Hits has a copy of the Monster Manual and world-building appears to be far easier than ever before. With the backgrounds added to legendary monsters, it makes more sense as to how these creatures affect the world around them. There are some great examples of how a legendary monster can be added to a world and all the things their presence add. I didn’t know it was possible to be more excited about this product, but look! It’s possible!
Throwback Thursday gives us a look back and forward for the Ettin. I’m not entirely sure why the old school Ettin is a body builder, and the newest art seems more like a slob, but it offers two opposing looks at the monster. Regardless of how the Ettin is drawn, it is obvious that he is ready to go clubbin’.
Erin M. Evans, the author of Fire in the Blood, offers us a look at the Cambion from the new Monster Manual. The backstory, while simple, is effective in allowing for lots of room to expand. The Monster Manual should set a definitive tone for what Wizards wants Dungeons & Dragons to be moving forward.
Ed Greenwood brings us The Vellurith, Part Two and it makes the goals of the Vellurith even more complicated. The rules for “winning” are apparently more complex than originally thought, and additional goals can arise after completing a goal. The rumors of Elminster potentially writing some of the goals for the Vellurith is extremely intriguing to me and brings up more questions than answers.
Tyranny of Dragons: Panel #2 is out and it is awesome. The party fills out more with the addition of representatives of the last two factions. I think that the structure of the comic is really inviting because it incorporates all of the factions and five of the classes. The digital format is nice, but the fact that they also offer the making-of process to view feels great. It doesn’t add all that much, but the behind-the-scenes looks always excites me.
Finding the Path
Reaper Miniatures has created new molds of the iconic miniatures and, unsurprising, they are amazing. I feel that Wayne Reynolds has an art style that lends itself well to miniatures, and Reaper has a high standard of production for their products. There are only five of the ten new iconics from the Advanced Class Guide, but I assume the other five are on their way.
With all of the sword-and-laser products coming out in the recent weeks/months, it can be hard to keep track of them all. Luckily Paizo has done an Iron Gods Resource Roundup; it is a great compilation and explanation of all things Numeria published by Paizo. I like that it also gives a quick breakdown of what each product offers and helps to make educated decisions on what to buy.
To get a better perspective of the current trend of blending science-fiction and fantasy, The Literary Origins of Science Fiction in Fantasy Settings is now available for our viewing pleasure. It takes a look at literature before the introduction of Dungeons & Dragons, going back as far as the early 1700’s. This article manages to shed a lot of light on genre blurring literature in a very limited amount of words. It also happens to inform me of how much more time I wish I spent reading.
The latest web fiction story, Armored, by Stephanie Lorée has some amazing imagery. The characters are very rich and leave me wanting more of them and more of this story. Thankfully there will be more, and hopefully there is a positive enough reaction to this series to warrant a full novel!
There is an item in role playing games that I think every player should experience at least once — The Deck of Many Things. It tends to break games but is one of the most exciting ways to do so. Analog Games is bringing a newly crafted deck (including four new cards) that will take the experience to the next level. I feel almost obligated to buy these and then immediately use them on a group of unsuspecting players, just to watch the chaos that would ensue.
I mentioned it a little bit, but I would love to read more. With a full time job, being in a Masters program, and having an infant, it’s not very easy to accomplish.
What I do find myself reading a lot are adventure modules as well as the new products for D&D 5th Edition. The thing that sticks out to me, and is hopefully helpful to others, is that I don’t skip over anything. Even though it may be information I have read before or isn’t particularly relevant for my own games, I won’t skip it. While I tend to look for the things that will take my Game Master skills further, I also want to keep grounded in the things that every GM needs to know to run a good game. I appreciate that the new D&D 5E Starter Set offers a good way to brush up on old skills, and has been a valuable resource to remind myself of the various ways to have fun at the table when running a game.